Design Explorations
This page features creative projects I work on outside of digital UX. From packaging design to hands-on making, these explorations let me experiment with storytelling, materials, and how people interact with products in everyday life.

MechaSketch Packaging Design
One of my primary responsibilities in this group project was leading the packaging design for our product, MechaSketch, while also contributing to other aspects of the project as a team member.
MechaSketch is a STEAM-focused educational product for middle school students that introduces basic coding through hands-on drawing using simplified G-code–style instructions, while supporting eye–hand coordination and mechanical understanding through removable 3D-printed parts.
Cricut Designs
One of my current favorite design hobbies is using my Cricut machine, which I purchased on Facebook Marketplace. All of the items I’ve created with my Cricut so far have been given as gifts, as I consider them thoughtful and personalized presents.
I also had the opportunity to redesign a lash extension studio where I provide services. The paintings used in the space were also created using my Cricut machine.


Cricut Designs
One of my current favorite design hobbies is using my Cricut machine, which I purchased on Facebook Marketplace. All of the items I’ve created with my Cricut so far have been given as gifts, as I consider them thoughtful and personalized presents.
I also had the opportunity to redesign a lash extension studio where I provide services. The paintings used in the space were also created using my Cricut machine.
MooMoos Blind Box
This was a fun project where I designed the packaging in Illustrator, laser cut the design to ensure accurate sizing, and 3D modeled a fidget toy for the blind box. I designed the body with a slot for a key switch and attached the head on top, allowing users to fidget by pressing the head.

Roblox 2D Obstacle Game
I wanted to try something different with this project. I’ve always loved gaming, and I didn’t realize how many hours I spent on it while working. Since I had never coded before, learning Roblox Studio’s scripting language, Lua, was definitely a challenge. However, I’m happy with how it turned out. The game is called “Crash Out” because I made it slightly difficult even for experienced parkour players (just kidding...it’s hard even for me...).






